Categories
Announcements

Shocking “City Champs” STORE FINAL List Announced!

City Champs


It’s officially official!

Our “City ChampsSTORE FINAL list has finally been made final:

Rank Player Name Player Points
1 Travis G. Towns 15
2 Ian D. Haliburton 13
3 Marcel Angelo Zafra 12
4 Jeffrey D. Konowalchuk 11
5 Lane J. Budgell 8
6 Evan Suclin 8
7 Dave Apperley 8
8 Ashraf A. Rushdy 7

Come out and catch the Store Finals on Saturday, March 15 at 1 PM and keep in mind that spectators are to remain quiet during any/all DCI games.

Feeling like playing a few Standard (Type 2) games yourself?

Get ready for a series of Standard events every Friday at 6 PM in March as a part of FNM (win foil DCIEternal Witness“es!

Regards,

iRoy

Categories
Announcements

February Calendar Posted, March Calendar On The Way!

I know, I know! I'm late!


February 2008 Calendar is up!

Regards,

iRoy

Categories
Announcements

Evan Suclin Wins “City Champs” Week 7!

Evan


Saturday, February 9, 2008- Evan Suclin wins City Champs Week 7: “Morningtide Booster Draft!”

What a day! Evan played against and defeated three top-notch players: Willem J., John J., and then John N.! I’m sure we’ll Evan win more events in the future too! Nice job, Evan!

Now, if we could only get him to face the right direction when we take pictures… =) 

Regards,

iRoy

Categories
Announcements

Star Wars Minis: Sunday, Feb 10: 200 Point Armies “All Damage From Melee Attacks Are Critical Hits”

Star Wars Miniatures


There’s a lot of talk about our Star Wars Minis theme event for Sunday, February 10 at 1 PM: 200 Point Armies “All Damage From Melee Attacks Are Critical Hits.” But, we’re making a small change and clarifying a few things:

1. All characters will gain Avoid Defeat (“If a character with this special ability is defeated, it makes two saves, each needing a roll of 11 to succeed. If both rolls are successful, then the character is not defeated: instead it remains in play with 10 health“). NOTE: multiple instances of Avoid Defeat do not stack.

Think of it this way: instead of making rolls to attack (for characters with the keyword “Melee“) we’re going to rolling to see if these characters survive (by rolling for “Avoid Defeat“).

2. We should define: “Critical Hit” = A hit that strikes a vital area and deals extra damage. Critical hits occur when the attacker rolls a natural 20 on the attack roll (when the d20 comes up 20). A character who scores a critical hit deals double its normal damage. If the attack deals bonus damage, then critical hits doubles the base damage but not the bonus damage.

So, if you have a character with base damage 10 and he has Jedi Hunter (+4 attack and +10 damage vs characters with a Force Rating), rolls a critical hit, then you double his base damage (10 x 2) and add the bonus damage last so: (10 x 2) + 10 = 30 damage.

Keep in mind, that our theme for the week after (Feb 17) is: “All Damage From Non-Melee Attacks Are Critical Hits.” That means special abilities like Disintegration will trigger.

3. “Droid” characters do not take double damage from critical hits. Pretty straight forward: the character has to have the keyword “Droid” on his/her card.

4. In order for your character to benefit from this theme event, he/she has to have the keyword “Melee” on his/her card.

Next week (Feb 17) when we chanage the theme to: “All Damage From Non-Melee Attacks Are Critical Hits“ to take advantage of this theme, all characters on your team shouldn’t have the keyword “Melee” on his/her card.

Have fun guys!

Regards,

iRoy